Keyless · Auto-detectv0.10.4

Iron Skies

Silent aim through the game's own aim call, missile silent aim, gun and airframe tuning, damage tolerance and crash-report control, bomb CCIP, ESP and a real topographic radar for Iron Skies.

15Total runs
2Runs · 24h
4PlaceIds
KeylessNo key required
Run this scriptloadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
Iron Skies

Silent aim through the game's own aim call, missile silent aim, gun and airframe tuning, damage tolerance and crash-report control, bomb CCIP, ESP and a real topographic radar for Iron Skies.

Silent aim through the game's own aim call, missile silent aim, gun and airframe tuning, damage tolerance and crash-report control, bomb CCIP, ESP and a real topographic radar for Iron Skies.

Looking for more details? Add games/ironskies.md with a frontmatter block (title, excerpt, features, tested_executors) and a markdown body. The page will pick it up automatically.

How to use

  1. Paste the snippet. Open a supported Roblox executor and paste:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. The loader detects Iron Skies from game.PlaceId, fetches the script from the overhub.dev API, then runs it. You’ll see a small “Loaded Iron Skies ✓” status panel confirm the script attached.

Features

  • Silent aim that replaces the aim point the game itself asks AimAssist for; every shot is still the game's own FireGuns call
  • Missile silent aim: the rocket is fired blind by the game, so the airframe is turned onto the lead solution for the tick the game's own call leaves
  • Aim volume assist: a widened target cone, centre-mass aim and line-of-sight checks (the server still owns hit detection)
  • ESP for every plane and surface ship: pilot or hull name, airplane type, distance, hull damage and an adjustable range
  • Topographic radar drawn from the map's own parts: real coastlines and an elevation-tinted landmass, a sweep, heading-up or north-up, drag placement and terrain exaggeration
  • Gun mods: fire rate, no overheat, no cannon recoil shake, a heat-cool multiplier and gun convergence
  • Airplane mods: speed and top speed, throttle rate, agility with a G-suit cap, full turn authority at speed, no stall, unlimited overdrive, no engine-out loss, no ordnance weight and camera distance
  • Damage tolerance: scales how much the server's hull damage costs your control and speed (the counters stay the server's)
  • Crash control: stop the client reporting its own terrain and contact crashes, and block the mayday crash report; the server's water and bounds checks are untouched
  • Bomb CCIP that mirrors the game's own BombSight solve, with a release cue and auto-release on the game's own drop key, for planes and gun ships
  • Local airframe repair: restores the part-damage numbers your own flight model reads, with automatic repair and a live hull readout
  • Fixed field of view, no camera shake, a hit marker flash and kill toasts

Keyless script

This script currently runs without a key. Some overhub.dev scripts are key-gated; those require a paid premium key from the Premium page.

The full script is never embedded in the loader. The API seals each payload in transit and serves it straight to your executor.