What this script does
Huss Valley is a crossing game: runners sprint for the far safe side while catchers dive-tackle them, and three clean escapes win the match. This script works through the game's own movement model and tackle request, so everything it does looks like a faster, sharper version of what you already do with the controls.
Runner
- Speed boost multiplies your top speed as runner or catcher (1.06× by default).
- Instant acceleration reaches top speed at once instead of ramping up.
- Rollback guard watches for the server pulling you back: each pull drops your speed a notch and holds it, then creeps back up, so you ride just under the server's line.
- Full-length dash gives every dash its full distance, whatever your entry speed.
- Short dash cooldown replaces the 1.1 s cooldown with your own value.
- Auto dash breaks away from a catcher that is closing in: pick the trigger range, a random or fixed reaction delay, and whether to refuse landing spots a catcher is about to occupy. A catcher winding up a reach catch on you triggers the dodge instantly.
Defense
- Auto shield fires your free One Hit Shield the moment a catcher's dive or reach catch is about to land, read from the catcher's own windup and the game's hit math.
- Auto ghost uses the Ghost Scythe's 2-second immunity the same way, if you have it.
Catcher
- Kill aura catches the nearest runner in range, all around you: it turns you onto them and uses whichever catch lands right now, the reach catch up close or the dive tackle out to about 20 studs at full speed. Hotkey, range, attack delay, chase and a red hit flash, as in our MM2 script.
- Tackle recovery shortens the lock after a dive.
- Tackle aim turns you onto the runner's predicted position the instant you dive, with your own reach, cone and lead.
- Auto tackle dives the moment a runner is inside your reach and cone and your tackle is ready.
- Catch aura swings the game's reach catch only when it can land: the runner has to be inside the real 4.3-stud catch box (8.6 with Big Dagger) at the moment the swing goes live, counting the windup and your ping. Chase runners steers you onto the nearest runner so the aura gets its swing.
Visuals
Player ESP in the game's own role colours (catcher red, runner blue, hero gold, safe green): name and role, distance, a body box, a tracer and off-screen arrows, with an adjustable text size. Bots are included.
Knife skin shows any of the game's 36 knives in your hand, following the held and stowed states. It is client-side: only you see it, and perks stay with the knife you own.
Mouse free (Left Alt by default) unlocks the cursor from the camera, using the same release the game uses for its own lobby controls.
Farm
- Auto spin wheel spins whenever you have a credit.
- Auto collect gems detours through nearby gems on your way across.
- Auto farm coins and auto win run every round for you with an escape autopilot that plans its route around catchers and their gear, plus auto dash.
Safety
If the game's fair-play system warns you, every movement option switches itself off.
How to use
Paste the OverHub loader into your executor in Huss Valley. The loader detects the game and loads the script; no key is needed. Right Control opens and hides the menu.
How to use
- Paste the snippet. Open a supported Roblox executor and paste:
loadstring(game:HttpGet("https://overhub.dev/loader.lua"))() - Execute. The loader detects
Huss Valleyfromgame.PlaceId, fetches the script from the overhub.dev API, then runs it. You’ll see a small “Loaded Huss Valley ✓” status panel confirm the script attached.
Keyless script
This script currently runs without a key. Some overhub.dev scripts are key-gated; those require a paid premium key from the Premium page.
The full script is never embedded in the loader. The API seals each payload in transit and serves it straight to your executor.