Keyless · Auto-detectv2.1.0

Evomon Suite — Auto Farm, Auto Catch, Bosses, Tower & Pets Script for Roblox

Auto farm with catch rules, boss and chest farming, tower and challenges, pet management, shops, auto claims and teleports for Evomon. No key, auto-detected by the loader.

821Total runs
0Runs · 24h
7PlaceIds
KeylessNo key required
Run this scriptloadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
Evomon Suite

What this script does

Evomon is a Roblox creature-collector: you battle wild monsters across the islands, catch them, and build a team for bosses, the tower and challenges. Every action in this script is the call the game's own buttons make, with the arguments its server expects. Battles use the game's own skill payload, catches use its catch window, and releases go through its own release request.

Paste the one line and run. The loader detects the game from game.PlaceId and pulls the right script. The menu opens in its own window; Right Ctrl hides it. Your current team stands in the menu's banner with live battle, catch and shiny counts, and the tabs sit on an icon rail (hover one for its name).

How to use

  1. Paste the snippet into your executor:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. Settings save automatically and come back next time you load.

Farming and catching

  • Auto Farm starts a battle with the nearest wild on your island (or any island) that matches your mob list and max level, without walking to it, then fights it and catches it.
  • Catch rules are set per encounter: Normal, Prismatic, Shiny, Shiny Prismatic and Boss / Summon each get their own ball, or Skip. A ball you run out of falls back to the free Common Ball.
  • Leave Battles With Nothing To Catch leaves on the first turn when the wild is one your rules would skip, so you do not fight it to the end for nothing.
  • Combo Hunt builds pity with one ball and catches combos with another.
  • Auto Fight / Auto Catch Your Battles also play the battles you start yourself.

Battles

  • Fight With: the strongest skill, the weakest skill (to keep a catch alive), your own per-species skill rotation, or the game's own auto battle.
  • Fast Battles ends each battle animation on the game's own signal, so a battle takes about half as long, while the speed the game reports stays at 1x.
  • Auto Switch Fainted Pet, Auto Heal with the HP potion you pick, and wave buffs in dungeons.

Bosses, summons and chests

Island bosses are entered from anywhere (with an optional cooldown bypass), the boss you pick can be summoned and fought, or handed to the game's own auto-summon. Guarded chests fight their guard first; Collect Chests claims every chest it can.

Tower and challenges

Auto Tower starts at your start floor and leaves at the floor you set. Auto Daily Challenge and Auto Equipment Challenge enter the challenge or zone you pick and re-enter when it ends.

Pets and teams

  • Save custom teams and load them into any game team, or switch the active team.
  • Release by species or by level, only when the box is full if you like. Locked, team and main pets are never released, and favorited, SSS, shiny and prismatic pets are protected unless you turn that off.
  • Auto Evolve only when every material is owned, Auto Swap by level, Auto Lock / Unlock / Favorite by category, and a Lead Pet picker.

Shops, suits and hatching

Auto buy in the coin, exchange and raid shops, suit spins that stop on the suits or rarities you keep, the traveling merchant's goods, and Auto Hatch with the egg and ball you pick (a separate pick for your rare egg).

Rewards

Separate toggles for mail, pet manual, online rewards, daily rewards, battle pass, level rewards, quests and activity, achievements and the group reward, plus Auto Dismiss Popups and a Claim All Now button.

Teleport, player and extras

Island, NPC and world travel, the trading hall, nearest farm target, nearest chest and the traveling merchant, saved positions, server hop and rejoin. Walk speed, jump power, gravity, noclip and infinite jump. Performance switches (everything comes back when you switch them off), a Discord webhook for new pets, an on-screen Evo-Dex card you can drag anywhere, session stats, Fix Stuck, **Restore Movement and Anti-AFK**, which also stops the game's 15-minute idle reconnect.

Notes

  • No key needed — just paste the one line and run.
  • The script reads game.PlaceId on load. If you're testing in a private server, set script_name = "evomon" before loadstring to force the right script.

How to use

  1. Paste the snippet. Open a supported Roblox executor and paste:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. The loader detects Evomon Suite from game.PlaceId, fetches the script from the overhub.dev API, then runs it. You’ll see a small “Loaded Evomon Suite ✓” status panel confirm the script attached.

Keyless script

This script currently runs without a key. Some overhub.dev scripts are key-gated; those require a paid premium key from the Premium page.

The full script is never embedded in the loader. The API seals each payload in transit and serves it straight to your executor.