Keyless · Auto-detectv1.4.1

Cold War [100 PLAYERS]

Aimbot, silent aim with a live target marker, premium ESP, gun mods, noclip and vehicle teleport for Cold War. Everything is built around the game's hidden anti-cheat: drawings instead of game instances, a menu the game can't see, no hooks on combat.

3,499Total runs
11Runs · 24h
4PlaceIds
KeylessNo key required
Run this scriptloadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
Cold War [100 PLAYERS]

Aimbot, silent aim with a live target marker, premium ESP, gun mods, noclip and vehicle teleport for Cold War. Everything is built around the game's hidden anti-cheat: drawings instead of game instances, a menu the game can't see, no hooks on combat.

Aimbot, silent aim with a live target marker, premium ESP, gun mods, noclip and vehicle teleport for Cold War. Everything is built around the game's hidden anti-cheat: drawings instead of game instances, a menu the game can't see, no hooks on combat.

Looking for more details? Add games/coldwar.md with a frontmatter block (title, excerpt, features, tested_executors) and a markdown body. The page will pick it up automatically.

How to use

  1. Paste the snippet. Open a supported Roblox executor and paste:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. The loader detects Cold War [100 PLAYERS] from game.PlaceId, fetches the script from the overhub.dev API, then runs it. You’ll see a small “Loaded Cold War [100 PLAYERS] ✓” status panel confirm the script attached.

Features

  • Camera aimbot and silent aim (Bullet Redirect or Snap on Shot), each with its own aim part: head, torso or random with a head chance; hit chance, max redirect angle and exact bullet drop, lead and sight zero from the game's own ballistics
  • Lock-on: crop marks on the target, a LOCKED stamp when the lock takes, a typed tag with name, part, range and vitals, and the exact aim point tied to your crosshair; hit ticks and kill stamps
  • CS:GO-grade ESP: body-fitted corner, full or 3D boxes; a health bar that eases down with a fading damage chunk; a flags column (ADS, RELOAD, PRONE / CROUCH, SPOTTED, DOWN, REVIVING, VEHICLE, HIT, AIMING, class, vitals); skeleton coloured by limb health; look lines; fade in and out; a live preview on one of the game's own soldiers
  • See-through chams drawn on your screen, not in the game; damage numbers; off-screen arrows; a CS:GO crosshair editor; grenade fuse timers and blast rings; vehicle 3D boxes with crew count; aimed-at-you warning
  • Gun mods: recoil and spread reduction, force full-auto on semi guns, steady aim (no sway), auto-zero rangefinder, bright tracers, enemy shot trails, weapon chams
  • Exact ammo counter and auto-reload through the game's own reload
  • Noclip built around the game's noclip detector, and a travel menu: walk, glide or teleport your vehicle to objectives, players, vehicles or any point on the full map
  • No suppression, deafening or explosion shake; no fog, fullbright, no blur, custom FOV; no aim/bandage slowdown
  • Enemy and vehicle dots on the minimap and full map; staff detector with optional auto-leave
  • Dossier menu in stamp red (or your faction's colours): keybinds on every major toggle, panic key, config profiles, a typed watermark and live kills, $ per hour and ping; hidden from the game

Keyless script

This script currently runs without a key. Some overhub.dev scripts are key-gated; those require a paid premium key from the Premium page.

The full script is never embedded in the loader. The API seals each payload in transit and serves it straight to your executor.