Keyless · Auto-detectv1.0.0

Arasaka Academy — Auto Parry, Auto Dodge, ESP & Code Auto-Redeem Script for Roblox

Auto parry timed from the game's own frame data, auto dodge for guard-breaking heavies, netrunning tools, scan ESP and code auto-redeem for Arasaka Academy | Cyberpunk on Roblox. Free, no key — paste and execute.

267Total runs
50Runs · 24h
2PlaceIds
KeylessNo key required
Run this scriptloadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
Arasaka Academy

What this script does

Arasaka Academy is a cyberpunk school brawler: fighting styles, blocks and parries, dashes, cyberware and netrunning. The script is built on the game's own data. Every fighting style ships its combo timing, and every heavy carries its hit markers in the animation, so the auto parry knows when each swing lands instead of guessing. It presses your real block through the game's own controls, so cooldowns, stamina and parry windows behave exactly as when you play.

The menu is styled after the game's own terminal screens: the same fonts, colours and [ ON ] / [ OFF ] buttons.

How to use

  1. Paste the snippet into your executor:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. The loader detects the game from game.PlaceId (the main academy and the events place). This script is free, so there is no key.
  3. Right Ctrl opens and hides the menu.

Combat

Auto Parry reads each attacker's swing as it starts and raises your guard so it lands inside the game's 0.18-second parry window, one round trip early. Every swing gets a fresh press (the server ends your guard after a parry), and if you are mid-punch it cancels your swing first. The server tells every client how each hit resolved, so the timing tunes itself: blocked-but-not-parried moves it later, a hit through a planned parry moves it earlier. Face the attacker turns you toward whoever is swinging.

Auto Dodge handles what a guard cannot: heavies that break guards (learned from every fight in the server), charging Kinetic Pulses, and the block that would fill your posture. Dashes go through the game's own dash, sideways out of the hit cone.

Auto Punish follows a parry with your style's own attack while the attacker is stunned, and with Berserk up the heavy becomes the Haymaker.

Visuals and netrunning

Scan tags show style, state (block, parry, stunned, downed, Sandevistan, Berserk), stamina, health and cyberware, and reveal Optical Camo and GPS Spoofer users. A kill feed lists every knockdown in the server.

The NETRUN tab names whoever is hacking you, removes the Reboot Optics blackout, draws the security cameras' view cones and, with a cyberdeck, casts your best ready quickhack in your priority order.

The WORLD tab has full bright, no fog, no blur, the game's own effect switches and FOV.

Codes

Code auto-redeem tries every public code once per account through the game's own code box. Codes need the Ordinance Games group and a like on the game — the menu has a button for Roblox's own join prompt; rejoin afterwards.

Notes

  • There is no speed, fly or teleport: the game's anti-cheat checks movement on the server and kicks for it.
  • Tested on Potassium.

How to use

  1. Paste the snippet. Open a supported Roblox executor and paste:
    loadstring(game:HttpGet("https://overhub.dev/loader.lua"))()
  2. Execute. The loader detects Arasaka Academy from game.PlaceId, fetches the script from the overhub.dev API, then runs it. You’ll see a small “Loaded Arasaka Academy ✓” status panel confirm the script attached.

Keyless script

This script currently runs without a key. Some overhub.dev scripts are key-gated; those require a paid premium key from the Premium page.

The full script is never embedded in the loader. The API seals each payload in transit and serves it straight to your executor.